Publications of M. Gross sorted by recency
Surface splatting, in: SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pages 371--378, ACM Press, 2001 | , , and ,
[DOI] |
Optimized Spatial Hashing for Collision Detection of Deformable Objects, in: Proc. of Vision,Modeling,Visualization (VMV), pages 47{\~n}54, 2003 | , , , and ,
Particle-based fluid-fluid interaction, in: SCA'05: Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, pages 237{\~n}244, ACM, 2005 | , , and ,
[DOI] |
Interaction of fluids with deformable solids (2004), in: Computer Animation and Virtual Worlds, 15:34(159{\~n}171) | , , , and ,
Interactive virtual materials, in: GI'04: Proceedings of Graphics Interface 2004, pages 239{\~n}246, Canadian Human-Computer Communications Society, 2004 | and ,
Particle-based fluid simulation for interactive applications, in: SCA '03: Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, San Diego, California, pages 154--159, Eurographics Association, 2003 | , and ,
Volumetric Collision Detection for Deformable Objects, Computer Science Department, ETH Zurich, number 395, 2003 | , and ,
Capture and Modeling of Non-Linear Heterogeneous Soft Tissue (2009), in: siggraph, 28:3(1081--1094) | , , , , and ,