[BibTeX] [RIS]
Real-time 3D fluid simulation on GPU with complex obstacles
Type of publication: Inproceedings
Citation: Liu2004
Booktitle: Proc. of 12th Pacific Conference on Computer Graphics and Applications
Year: 2004
Pages: 247-256
Abstract: Fluid simulation on GPU with the possibility of generating arbitrary boundaries (they are generated in image space). Fluid is solved on a grid using semi-Lagrangian method of Stam99
Userfields: date-added={2012-09-25 10:06:31 +0200}, date-modified={2012-09-25 10:06:31 +0200}, owner={NAkinci}, project={fremdliteratur}, timestamp={2012.08.17},
Keywords:
Authors Liu, Y.
Liu, X.
Wu, E.
Attachments
    Notes
      Topics