Real-time 3D fluid simulation on GPU with complex obstacles
Type of publication: | Inproceedings |
Citation: | Liu2004 |
Booktitle: | Proc. of 12th Pacific Conference on Computer Graphics and Applications |
Year: | 2004 |
Pages: | 247-256 |
Abstract: | Fluid simulation on GPU with the possibility of generating arbitrary boundaries (they are generated in image space). Fluid is solved on a grid using semi-Lagrangian method of Stam99 |
Userfields: | date-added={2012-09-25 10:06:31 +0200}, date-modified={2012-09-25 10:06:31 +0200}, owner={NAkinci}, project={fremdliteratur}, timestamp={2012.08.17}, |
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